DIMMiN Notes
My working notes related to the development of dimmin.com.
2024-03-09
- Fixed the double-rendering issue!
- Enabled custom JS per blog post
- Spending Waaaaaaaaaaaay Too Much Time at Bars
- Generated 3 sample D3 graphs to show off interactivity in D3
- Did some additional writing for the blog post. I now know how to add in the interactive components.
2024-02-20
- Added Exponential Decay to the following functions:
extract_submission_priors
extract_knock_down_priors
2024-02-12
- Extracted odds from the Sports Odds API
- Updated the script to more easily process odds than before
2024-02-11
- Implemented the temporal Exponential Decay for the
extract_attempt_priors
method.
2024-02-09
- Developed a way to scale priors by the amount of time since the information was collected
2024-02-08
- Updated the
SpiritFighter
dataset to be current (up to 20240208, was previously 2022)- Processed this into the ~4k fighters file that I was hoping for
- Looked into globe.gl / pretty globes
2024-02-07
- HitHub App
- Fixed up Fights App's overly-complicated sampling system
- Started to re-think the fight simulator's prior update system
- DIMMiN App
- Created the BigBrain App with its different Django Models
- Started adding a couple of projects I've been neglecting ahaaaa
2024-02-04
- Created some new
Cosmetic
items- Made sure that those cosmetics were available in the app
- Might need to look into django-import-export to do this in the future. I wonder if there's a way I could store all of this data in an easier to use format...?
- Used the Aseprite CLI to export images in a layer-by-layer format. This will come in handy later on.
2024-01-29
- Designed new cosmetic metadata
- Added the
fighters/signals.py
file to execute commands onCosmetic
save - Added in
fighters/utils.py
functions to read and manipulate different functions